Shitty indie games client base
I say this because growing up, I remember buying games that would last 25-40 hours+, and that's only the beginning parts when it came to RPGs. How has the gaming industry changed, and is it for the better or worst?
Haha, but I'd be quite trivial with current games and his views on the industry. Second, I'd ask a question like "How much wood could a wood chuck chuck if a wood chuck could chuck wood? I think there were some more questions too but I'm at work and don't have the list in front of me.įirst off, congratulations. How does he feel seeing/hearing reviews of his games? (possibly a foot-in-mouth scenario here as I kind of crapped on Dragon Feet/Dragon Leap, not knowing he had actually subscribed to my show.) Why does he not do larger releases/internet sales of his games? (Currently he usually only releases 20-30 copies of each game he makes and sells them exclusively at Too Many Games.) What is his favorite of the games he's created? What game out there does he get inspired from/wish he created? What is his favorite console to play? What is his favorite game? How long does it take to program a game? What tools/software does he use? Why specifically the NES/SMS? Any plans for other consoles like the SNES or Genesis? What inspired him to make retro games for old consoles instead of new ones? Well, except the last one because so far he's touched on several different genres.Īctually, here are the questions I was planning on asking: What kind of game genre is he focusing on?Īll of these are on my list, actually. What inspired him do new games for old consoles?